TrinityCore
instance_the_eye.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "Creature.h"
20#include "InstanceScript.h"
21#include "the_eye.h"
22
23/* The Eye encounters:
240 - Al'ar
251 - Void Reaver
262 - Solarian
273 - Kael'thas
28*/
29
31{
35};
36
38{
47 { 0, 0 } // END
48};
49
51{
55 { 0, 0 } // END
56};
57
59{
60 { DATA_KAELTHAS, {{ 733 }} },
61 { DATA_ALAR, {{ 730 }} },
62 { DATA_SOLARIAN, {{ 732 }} },
63 { DATA_VOID_REAVER, {{ 731 }} }
64};
65
67{
68 public:
70
72 {
74 {
80 }
81 };
82
84 {
86 }
87};
88
90{
92}
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const gameObjectData[]
void AddSC_instance_the_eye()
ObjectData const creatureData[]
DoorData const doorData[]
DungeonEncounterData const encounters[]
@ GO_TEMPEST_BRIDDGE_WINDOW
Definition: the_eye.h:61
@ GO_KAEL_STATUE_LEFT
Definition: the_eye.h:63
@ GO_ARCANE_DOOR_RIGHT
Definition: the_eye.h:65
@ GO_ARCANE_DOOR_LEFT
Definition: the_eye.h:64
@ GO_KAEL_STATUE_RIGHT
Definition: the_eye.h:62
#define TheEyeScriptName
Definition: the_eye.h:23
@ NPC_TELONICUS
Definition: the_eye.h:55
@ NPC_KAELTHAS
Definition: the_eye.h:52
@ NPC_CAPERNIAN
Definition: the_eye.h:54
@ NPC_SOLARIAN
Definition: the_eye.h:51
@ NPC_THALADRED
Definition: the_eye.h:56
@ NPC_VOID_REAVER
Definition: the_eye.h:50
@ NPC_ALAR
Definition: the_eye.h:49
@ NPC_SANGUINAR
Definition: the_eye.h:53
@ DATA_KAEL_STATUE_RIGHT
Definition: the_eye.h:43
@ DATA_TEMPEST_BRIDGE_WINDOW
Definition: the_eye.h:44
@ DATA_ALAR
Definition: the_eye.h:31
@ DATA_SANGUINAR
Definition: the_eye.h:38
@ DATA_TELONICUS
Definition: the_eye.h:39
@ DATA_KAELTHAS
Definition: the_eye.h:34
@ DATA_SOLARIAN
Definition: the_eye.h:33
@ DATA_KAEL_STATUE_LEFT
Definition: the_eye.h:42
@ DATA_CAPERNIAN
Definition: the_eye.h:37
@ DATA_THALADRED
Definition: the_eye.h:40
@ DATA_VOID_REAVER
Definition: the_eye.h:32