uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const gameObjectData[]
void AddSC_instance_the_eye()
ObjectData const creatureData[]
DoorData const doorData[]
DungeonEncounterData const encounters[]
instance_the_eye_InstanceMapScript(InstanceMap *map)
@ GO_TEMPEST_BRIDDGE_WINDOW
@ DATA_TEMPEST_BRIDGE_WINDOW