#define TC_LOG_DEBUG(filterType__,...)
void OnSceneCancel(uint32 sceneInstanceID)
void OnSceneTrigger(uint32 sceneInstanceID, std::string const &triggerName)
void OnSceneComplete(uint32 sceneInstanceID)
void HandleSceneTriggerEvent(WorldPackets::Scenes::SceneTriggerEvent &sceneTriggerEvent)
void HandleScenePlaybackComplete(WorldPackets::Scenes::ScenePlaybackComplete &scenePlaybackComplete)
Player * GetPlayer() const
void HandleScenePlaybackCanceled(WorldPackets::Scenes::ScenePlaybackCanceled &scenePlaybackCanceled)