|
enum | UnitStandStateType : uint8 {
UNIT_STAND_STATE_STAND = 0
, UNIT_STAND_STATE_SIT = 1
, UNIT_STAND_STATE_SIT_CHAIR = 2
, UNIT_STAND_STATE_SLEEP = 3
,
UNIT_STAND_STATE_SIT_LOW_CHAIR = 4
, UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5
, UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6
, UNIT_STAND_STATE_DEAD = 7
,
UNIT_STAND_STATE_KNEEL = 8
, UNIT_STAND_STATE_SUBMERGED = 9
, MAX_UNIT_STAND_STATE
} |
|
enum | UnitVisFlags : uint8 {
UNIT_VIS_FLAGS_INVISIBLE = 0x01
, UNIT_VIS_FLAGS_STEALTHED = 0x02
, UNIT_VIS_FLAGS_UNTRACKABLE = 0x04
, UNIT_VIS_FLAGS_UNK4 = 0x08
,
UNIT_VIS_FLAGS_UNK5 = 0x10
, UNIT_VIS_FLAGS_ALL = 0xFF
} |
|
enum class | AnimTier : uint8 {
Ground = 0
, Swim = 1
, Hover = 2
, Fly = 3
,
Submerged = 4
, Max
} |
|
enum | SheathState : uint8 { SHEATH_STATE_UNARMED = 0
, SHEATH_STATE_MELEE = 1
, SHEATH_STATE_RANGED = 2
, MAX_SHEATH_STATE
} |
|
enum | UnitPVPStateFlags : uint8 {
UNIT_BYTE2_FLAG_NONE = 0x00
, UNIT_BYTE2_FLAG_PVP = 0x01
, UNIT_BYTE2_FLAG_UNK1 = 0x02
, UNIT_BYTE2_FLAG_FFA_PVP = 0x04
,
UNIT_BYTE2_FLAG_SANCTUARY = 0x08
, UNIT_BYTE2_FLAG_UNK4 = 0x10
, UNIT_BYTE2_FLAG_UNK5 = 0x20
, UNIT_BYTE2_FLAG_UNK6 = 0x40
,
UNIT_BYTE2_FLAG_UNK7 = 0x80
} |
|
enum | UnitPetFlag : uint8 { UNIT_PET_FLAG_NONE = 0x0
, UNIT_PET_FLAG_CAN_BE_RENAMED = 0x01
, UNIT_PET_FLAG_CAN_BE_ABANDONED = 0x02
} |
|
enum | UnitMoveType : uint8 {
MOVE_WALK = 0
, MOVE_RUN = 1
, MOVE_RUN_BACK = 2
, MOVE_SWIM = 3
,
MOVE_SWIM_BACK = 4
, MOVE_TURN_RATE = 5
, MOVE_FLIGHT = 6
, MOVE_FLIGHT_BACK = 7
,
MOVE_PITCH_RATE = 8
} |
|
enum | DamageEffectType : uint8 {
DIRECT_DAMAGE = 0
, SPELL_DIRECT_DAMAGE = 1
, DOT = 2
, HEAL = 3
,
NODAMAGE = 4
, SELF_DAMAGE = 5
} |
|
enum | UnitFlags : uint32 {
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001
, UNIT_FLAG_NON_ATTACKABLE = 0x00000002
, UNIT_FLAG_REMOVE_CLIENT_CONTROL = 0x00000004
, UNIT_FLAG_PLAYER_CONTROLLED = 0x00000008
,
UNIT_FLAG_RENAME = 0x00000010
, UNIT_FLAG_PREPARATION = 0x00000020
, UNIT_FLAG_UNK_6 = 0x00000040
, UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080
,
UNIT_FLAG_IMMUNE_TO_PC = 0x00000100
, UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200
, UNIT_FLAG_LOOTING = 0x00000400
, UNIT_FLAG_PET_IN_COMBAT = 0x00000800
,
UNIT_FLAG_PVP_ENABLING = 0x00001000
, UNIT_FLAG_FORCE_NAMEPLATE = 0x00002000
, UNIT_FLAG_CANT_SWIM = 0x00004000
, UNIT_FLAG_CAN_SWIM = 0x00008000
,
UNIT_FLAG_NON_ATTACKABLE_2 = 0x00010000
, UNIT_FLAG_PACIFIED = 0x00020000
, UNIT_FLAG_STUNNED = 0x00040000
, UNIT_FLAG_IN_COMBAT = 0x00080000
,
UNIT_FLAG_ON_TAXI = 0x00100000
, UNIT_FLAG_DISARMED = 0x00200000
, UNIT_FLAG_CONFUSED = 0x00400000
, UNIT_FLAG_FLEEING = 0x00800000
,
UNIT_FLAG_POSSESSED = 0x01000000
, UNIT_FLAG_UNINTERACTIBLE = 0x02000000
, UNIT_FLAG_SKINNABLE = 0x04000000
, UNIT_FLAG_MOUNT = 0x08000000
,
UNIT_FLAG_UNK_28 = 0x10000000
, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT = 0x20000000
, UNIT_FLAG_SHEATHE = 0x40000000
, UNIT_FLAG_IMMUNE = 0x80000000
,
UNIT_FLAG_DISALLOWED
, UNIT_FLAG_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG_DISALLOWED)
} |
|
enum | UnitFlags2 : uint32 {
UNIT_FLAG2_FEIGN_DEATH = 0x00000001
, UNIT_FLAG2_HIDE_BODY = 0x00000002
, UNIT_FLAG2_IGNORE_REPUTATION = 0x00000004
, UNIT_FLAG2_COMPREHEND_LANG = 0x00000008
,
UNIT_FLAG2_MIRROR_IMAGE = 0x00000010
, UNIT_FLAG2_DONT_FADE_IN = 0x00000020
, UNIT_FLAG2_FORCE_MOVEMENT = 0x00000040
, UNIT_FLAG2_DISARM_OFFHAND = 0x00000080
,
UNIT_FLAG2_DISABLE_PRED_STATS = 0x00000100
, UNIT_FLAG2_ALLOW_CHANGING_TALENTS = 0x00000200
, UNIT_FLAG2_DISARM_RANGED = 0x00000400
, UNIT_FLAG2_REGENERATE_POWER = 0x00000800
,
UNIT_FLAG2_RESTRICT_PARTY_INTERACTION = 0x00001000
, UNIT_FLAG2_PREVENT_SPELL_CLICK = 0x00002000
, UNIT_FLAG2_INTERACT_WHILE_HOSTILE = 0x00004000
, UNIT_FLAG2_CANNOT_TURN = 0x00008000
,
UNIT_FLAG2_UNK2 = 0x00010000
, UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000
, UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000
, UNIT_FLAG2_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER = 0x00080000
,
UNIT_FLAG2_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS = 0x00100000
, UNIT_FLAG2_LARGE_AOI = 0x00200000
, UNIT_FLAG2_GIGANTIC_AOI = 0x00400000
, UNIT_FLAG2_NO_ACTIONS = 0x00800000
,
UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS = 0x01000000
, UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS = 0x02000000
, UNIT_FLAG2_UNTARGETABLE_BY_CLIENT = 0x04000000
, UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES = 0x08000000
,
UNIT_FLAG2_UNINTERACTIBLE_IF_HOSTILE = 0x10000000
, UNIT_FLAG2_UNUSED_11 = 0x20000000
, UNIT_FLAG2_INFINITE_AOI = 0x40000000
, UNIT_FLAG2_UNUSED_13 = 0x80000000
,
UNIT_FLAG2_DISALLOWED
, UNIT_FLAG2_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG2_DISALLOWED)
} |
|
enum | UnitFlags3 : uint32 {
UNIT_FLAG3_UNK0 = 0x00000001
, UNIT_FLAG3_UNCONSCIOUS_ON_DEATH = 0x00000002
, UNIT_FLAG3_ALLOW_MOUNTED_COMBAT = 0x00000004
, UNIT_FLAG3_GARRISON_PET = 0x00000008
,
UNIT_FLAG3_UI_CAN_GET_POSITION = 0x00000010
, UNIT_FLAG3_AI_OBSTACLE = 0x00000020
, UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE = 0x00000040
, UNIT_FLAG3_SUPPRESS_ALL_NPC_FEEDBACK = 0x00000080
,
UNIT_FLAG3_IGNORE_COMBAT = 0x00000100
, UNIT_FLAG3_SUPPRESS_NPC_FEEDBACK = 0x00000200
, UNIT_FLAG3_UNK10 = 0x00000400
, UNIT_FLAG3_UNK11 = 0x00000800
,
UNIT_FLAG3_UNK12 = 0x00001000
, UNIT_FLAG3_FAKE_DEAD = 0x00002000
, UNIT_FLAG3_NO_FACING_ON_INTERACT_AND_FAST_FACING_CHASE = 0x00004000
, UNIT_FLAG3_UNTARGETABLE_FROM_UI = 0x00008000
,
UNIT_FLAG3_NO_FACING_ON_INTERACT_WHILE_FAKE_DEAD = 0x00010000
, UNIT_FLAG3_ALREADY_SKINNED = 0x00020000
, UNIT_FLAG3_SUPPRESS_ALL_NPC_SOUNDS = 0x00040000
, UNIT_FLAG3_SUPPRESS_NPC_SOUNDS = 0x00080000
,
UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00100000
, UNIT_FLAG3_UNK21 = 0x00200000
, UNIT_FLAG3_DONT_FADE_OUT = 0x00400000
, UNIT_FLAG3_UNK23 = 0x00800000
,
UNIT_FLAG3_FORCE_HIDE_NAMEPLATE = 0x01000000
, UNIT_FLAG3_UNK25 = 0x02000000
, UNIT_FLAG3_UNK26 = 0x04000000
, UNIT_FLAG3_UNK27 = 0x08000000
,
UNIT_FLAG3_UNK28 = 0x10000000
, UNIT_FLAG3_UNK29 = 0x20000000
, UNIT_FLAG3_UNK30 = 0x40000000
, UNIT_FLAG3_UNK31 = 0x80000000
,
UNIT_FLAG3_DISALLOWED
, UNIT_FLAG3_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG3_DISALLOWED)
} |
|
enum | NPCFlags : uint32 {
UNIT_NPC_FLAG_NONE = 0x00000000
, UNIT_NPC_FLAG_GOSSIP = 0x00000001
, UNIT_NPC_FLAG_QUESTGIVER = 0x00000002
, UNIT_NPC_FLAG_UNK1 = 0x00000004
,
UNIT_NPC_FLAG_UNK2 = 0x00000008
, UNIT_NPC_FLAG_TRAINER = 0x00000010
, UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020
, UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040
,
UNIT_NPC_FLAG_VENDOR = 0x00000080
, UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100
, UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200
, UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400
,
UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800
, UNIT_NPC_FLAG_REPAIR = 0x00001000
, UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000
, UNIT_NPC_FLAG_SPIRIT_HEALER = 0x00004000
,
UNIT_NPC_FLAG_AREA_SPIRIT_HEALER = 0x00008000
, UNIT_NPC_FLAG_INNKEEPER = 0x00010000
, UNIT_NPC_FLAG_BANKER = 0x00020000
, UNIT_NPC_FLAG_PETITIONER = 0x00040000
,
UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000
, UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000
, UNIT_NPC_FLAG_AUCTIONEER = 0x00200000
, UNIT_NPC_FLAG_STABLEMASTER = 0x00400000
,
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000
, UNIT_NPC_FLAG_SPELLCLICK = 0x01000000
, UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000
, UNIT_NPC_FLAG_MAILBOX = 0x04000000
,
UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC = 0x08000000
, UNIT_NPC_FLAG_TRANSMOGRIFIER = 0x10000000
, UNIT_NPC_FLAG_VAULTKEEPER = 0x20000000
, UNIT_NPC_FLAG_WILD_BATTLE_PET = 0x40000000
,
UNIT_NPC_FLAG_BLACK_MARKET = 0x80000000
} |
| Non Player Character flags. More...
|
|
enum | NPCFlags2 : uint32 {
UNIT_NPC_FLAG_2_NONE = 0x00000000
, UNIT_NPC_FLAG_2_ITEM_UPGRADE_MASTER = 0x00000001
, UNIT_NPC_FLAG_2_GARRISON_ARCHITECT = 0x00000002
, UNIT_NPC_FLAG_2_STEERING = 0x00000004
,
UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL = 0x00000008
, UNIT_NPC_FLAG_2_SHIPMENT_CRAFTER = 0x00000010
, UNIT_NPC_FLAG_2_GARRISON_MISSION_NPC = 0x00000020
, UNIT_NPC_FLAG_2_TRADESKILL_NPC = 0x00000040
,
UNIT_NPC_FLAG_2_BLACK_MARKET_VIEW = 0x00000080
, UNIT_NPC_FLAG_2_GARRISON_TALENT_NPC = 0x00000200
, UNIT_NPC_FLAG_2_CONTRIBUTION_COLLECTOR = 0x00000400
, UNIT_NPC_FLAG_2_AZERITE_RESPEC = 0x00004000
,
UNIT_NPC_FLAG_2_ISLANDS_QUEUE = 0x00008000
, UNIT_NPC_FLAG_2_SUPPRESS_NPC_SOUNDS_EXCEPT_END_OF_INTERACTION = 0x00010000
, UNIT_NPC_FLAG_2_PERSONAL_TABARD_DESIGNER = 0x00200000
} |
|
enum | MovementFlags : uint32 {
MOVEMENTFLAG_NONE = 0x00000000
, MOVEMENTFLAG_FORWARD = 0x00000001
, MOVEMENTFLAG_BACKWARD = 0x00000002
, MOVEMENTFLAG_STRAFE_LEFT = 0x00000004
,
MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008
, MOVEMENTFLAG_LEFT = 0x00000010
, MOVEMENTFLAG_RIGHT = 0x00000020
, MOVEMENTFLAG_PITCH_UP = 0x00000040
,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080
, MOVEMENTFLAG_WALKING = 0x00000100
, MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000200
, MOVEMENTFLAG_ROOT = 0x00000400
,
MOVEMENTFLAG_FALLING = 0x00000800
, MOVEMENTFLAG_FALLING_FAR = 0x00001000
, MOVEMENTFLAG_PENDING_STOP = 0x00002000
, MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00004000
,
MOVEMENTFLAG_PENDING_FORWARD = 0x00008000
, MOVEMENTFLAG_PENDING_BACKWARD = 0x00010000
, MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00020000
, MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00040000
,
MOVEMENTFLAG_PENDING_ROOT = 0x00080000
, MOVEMENTFLAG_SWIMMING = 0x00100000
, MOVEMENTFLAG_ASCENDING = 0x00200000
, MOVEMENTFLAG_DESCENDING = 0x00400000
,
MOVEMENTFLAG_CAN_FLY = 0x00800000
, MOVEMENTFLAG_FLYING = 0x01000000
, MOVEMENTFLAG_SPLINE_ELEVATION = 0x02000000
, MOVEMENTFLAG_WATERWALKING = 0x04000000
,
MOVEMENTFLAG_FALLING_SLOW = 0x08000000
, MOVEMENTFLAG_HOVER = 0x10000000
, MOVEMENTFLAG_DISABLE_COLLISION = 0x20000000
, MOVEMENTFLAG_MASK_MOVING
,
MOVEMENTFLAG_MASK_TURNING
, MOVEMENTFLAG_MASK_MOVING_FLY
, MOVEMENTFLAG_MASK_CREATURE_ALLOWED
, MOVEMENTFLAG_MASK_PLAYER_ONLY
,
MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE
} |
|
enum | MovementFlags2 : uint32 {
MOVEMENTFLAG2_NONE = 0x00000000
, MOVEMENTFLAG2_NO_STRAFE = 0x00000001
, MOVEMENTFLAG2_NO_JUMPING = 0x00000002
, MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000004
,
MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000008
, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000010
, MOVEMENTFLAG2_IS_VEHICLE_EXIT_VOLUNTARY = 0x00000020
, MOVEMENTFLAG2_WATERWALKING_FULL_PITCH = 0x00000040
,
MOVEMENTFLAG2_VEHICLE_PASSENGER_IS_TRANSITION_ALLOWED = 0x00000080
, MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS = 0x00000100
, MOVEMENTFLAG2_UNK9 = 0x00000200
, MOVEMENTFLAG2_CAN_TURN_WHILE_FALLING = 0x00000400
,
MOVEMENTFLAG2_IGNORE_MOVEMENT_FORCES = 0x00000800
, MOVEMENTFLAG2_CAN_DOUBLE_JUMP = 0x00001000
, MOVEMENTFLAG2_DOUBLE_JUMP = 0x00002000
, MOVEMENTFLAG2_AWAITING_LOAD = 0x00010000
,
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00020000
, MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00040000
, MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00080000
} |
|
enum | MovementFlags3 : uint32 { MOVEMENTFLAG3_NONE = 0x00000000
, MOVEMENTFLAG3_DISABLE_INERTIA = 0x00000001
, MOVEMENTFLAG3_CAN_ADV_FLY = 0x00000002
, MOVEMENTFLAG3_ADV_FLYING = 0x00000004
} |
|
enum | HitInfo {
HITINFO_NORMALSWING = 0x00000000
, HITINFO_UNK1 = 0x00000001
, HITINFO_AFFECTS_VICTIM = 0x00000002
, HITINFO_OFFHAND = 0x00000004
,
HITINFO_UNK2 = 0x00000008
, HITINFO_MISS = 0x00000010
, HITINFO_FULL_ABSORB = 0x00000020
, HITINFO_PARTIAL_ABSORB = 0x00000040
,
HITINFO_FULL_RESIST = 0x00000080
, HITINFO_PARTIAL_RESIST = 0x00000100
, HITINFO_CRITICALHIT = 0x00000200
, HITINFO_UNK10 = 0x00000400
,
HITINFO_UNK11 = 0x00000800
, HITINFO_UNK12 = 0x00001000
, HITINFO_BLOCK = 0x00002000
, HITINFO_UNK14 = 0x00004000
,
HITINFO_UNK15 = 0x00008000
, HITINFO_GLANCING = 0x00010000
, HITINFO_CRUSHING = 0x00020000
, HITINFO_NO_ANIMATION = 0x00040000
,
HITINFO_UNK19 = 0x00080000
, HITINFO_UNK20 = 0x00100000
, HITINFO_SWINGNOHITSOUND = 0x00200000
, HITINFO_UNK22 = 0x00400000
,
HITINFO_RAGE_GAIN = 0x00800000
, HITINFO_FAKE_DAMAGE = 0x01000000
} |
|
enum class | AttackSwingErr : uint8 { NotInRange = 0
, BadFacing = 1
, CantAttack = 2
, DeadTarget = 3
} |
|
enum | ActiveStates : uint8 {
ACT_PASSIVE = 0x01
, ACT_DISABLED = 0x81
, ACT_ENABLED = 0xC1
, ACT_COMMAND = 0x07
,
ACT_REACTION = 0x06
, ACT_DECIDE = 0x00
} |
|
enum | ReactStates : uint8 { REACT_PASSIVE = 0
, REACT_DEFENSIVE = 1
, REACT_AGGRESSIVE = 2
, REACT_ASSIST = 3
} |
|
enum | CommandStates : uint8 {
COMMAND_STAY = 0
, COMMAND_FOLLOW = 1
, COMMAND_ATTACK = 2
, COMMAND_ABANDON = 3
,
COMMAND_MOVE_TO = 4
} |
|