104 return GetScholomanceAI<boss_lorekeeperpolkeltAI>(creature);
@ SPELL_VOLATILEINFECTION
void AddSC_boss_lorekeeperpolkelt()
@ EVENT_VOLATILEINFECTION
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
boss_lorekeeper_polkelt()
CreatureAI * GetAI(Creature *creature) const override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_lorekeeperpolkeltAI(Creature *creature)