TrinityCore
boss_quagmirran.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/* ScriptData
19SDName: boss_quagmirran
20SD%Complete: 100%
21SDComment:
22SDCategory: Coilfang Reservoir, The Slave Pens
23EndScriptData */
24
25#include "ScriptMgr.h"
26#include "ScriptedCreature.h"
27#include "the_slave_pens.h"
28
30{
32 SPELL_CLEAVE = 40504,
34 SPELL_POISON_BOLT_VOLLEY = 34780 // 39340
35};
36
38{
43};
44
45struct boss_quagmirran : public BossAI
46{
47 boss_quagmirran(Creature* creature) : BossAI(creature, DATA_QUAGMIRRAN) { }
48
49 void Reset() override
50 {
51 _Reset();
52 }
53
54 void JustDied(Unit* /*killer*/) override
55 {
56 _JustDied();
57 }
58
59 void JustEngagedWith(Unit* who) override
60 {
66 }
67
68 void KilledUnit(Unit* /*victim*/) override { }
69
70 void UpdateAI(uint32 diff) override
71 {
72 if (!UpdateVictim())
73 return;
74
75 events.Update(diff);
76
78 return;
79
80 while (uint32 eventId = events.ExecuteEvent())
81 {
82 switch (eventId)
83 {
87 break;
88 case EVENT_CLEAVE:
91 break;
92 case EVENT_UPPERCUT:
93 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 10.0f, true))
94 DoCast(target, SPELL_UPPERCUT);
96 break;
100 break;
101 default:
102 break;
103 }
104
106 return;
107 }
108 }
109};
110
112{
114}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ SPELL_CLEAVE
@ SPELL_ACID_SPRAY
@ SPELL_UPPERCUT
@ SPELL_POISON_BOLT_VOLLEY
void AddSC_boss_quagmirran()
@ EVENT_ACID_SPRAY
@ EVENT_POISON_BOLT_VOLLEY
@ EVENT_UPPERCUT
@ EVENT_CLEAVE
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:161
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void JustEngagedWith(Unit *who) override
void KilledUnit(Unit *) override
boss_quagmirran(Creature *creature)
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
void Reset() override
@ DATA_QUAGMIRRAN
#define RegisterSlavePensCreatureAI(ai_name)