TrinityCore
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#include "ScriptMgr.h"
#include "Creature.h"
#include "firelands.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
Go to the source code of this file.
Classes | |
class | instance_firelands |
struct | instance_firelands::instance_firelands_InstanceScript |
Functions | |
void | AddSC_instance_firelands () |
Variables | |
DungeonEncounterData const | encounters [] |
void AddSC_instance_firelands | ( | ) |
DungeonEncounterData const encounters[] |
Definition at line 25 of file instance_firelands.cpp.