TrinityCore
ScheduledChangeAI.h
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_SCHEDULEDCHANGEAI_H
19#define TRINITY_SCHEDULEDCHANGEAI_H
20
21#include "CreatureAI.h"
22
24{
25 public:
26 explicit ScheduledChangeAI(Creature* creature, uint32 scriptId = {});
27
28 void MoveInLineOfSight(Unit*) override { }
29 void AttackStart(Unit*) override { }
30 void JustStartedThreateningMe(Unit*) override { }
31 void JustEnteredCombat(Unit*) override { }
32 void UpdateAI(uint32) override { }
33 void JustAppeared() override { }
34 void EnterEvadeMode(EvadeReason /*why*/) override { }
35 void OnCharmed(bool /*isNew*/) override { }
36
37 static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
38};
39
40#endif
@ PERMIT_BASE_NO
Definition: CreatureAI.h:44
#define TC_GAME_API
Definition: Define.h:123
uint32_t uint32
Definition: Define.h:142
EvadeReason
Definition: UnitAICommon.h:30
void AttackStart(Unit *) override
void JustStartedThreateningMe(Unit *) override
void EnterEvadeMode(EvadeReason) override
void OnCharmed(bool) override
static int Permissible(Creature const *)
void JustEnteredCombat(Unit *) override
void MoveInLineOfSight(Unit *) override
void UpdateAI(uint32) override
void JustAppeared() override
Definition: Unit.h:627