TrinityCore
boss_warmaster_voone.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
23{
25 SPELL_CLEAVE = 15284,
28 SPELL_PUMMEL = 15615,
29 SPELL_THROWAXE = 16075
30};
31
33{
40};
41
43{
45
46 void Reset() override
47 {
48 _Reset();
49 }
50
51 void JustEngagedWith(Unit* who) override
52 {
60 }
61
62 void JustDied(Unit* /*killer*/) override
63 {
64 _JustDied();
65 }
66
67 void UpdateAI(uint32 diff) override
68 {
69 if (!UpdateVictim())
70 return;
71
72 events.Update(diff);
73
75 return;
76
77 while (uint32 eventId = events.ExecuteEvent())
78 {
79 switch (eventId)
80 {
81 case EVENT_SNAP_KICK:
84 break;
85 case EVENT_CLEAVE:
88 break;
89 case EVENT_UPPERCUT:
92 break;
96 break;
97 case EVENT_PUMMEL:
100 break;
101 case EVENT_THROW_AXE:
104 break;
105 }
106
108 return;
109 }
110 }
111};
112
114{
116}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_WARMASTER_VOONE
void AddSC_boss_warmastervoone()
@ SPELL_SNAPKICK
@ SPELL_CLEAVE
@ SPELL_MORTALSTRIKE
@ SPELL_PUMMEL
@ SPELL_THROWAXE
@ SPELL_UPPERCUT
@ EVENT_THROW_AXE
@ EVENT_PUMMEL
@ EVENT_UPPERCUT
@ EVENT_SNAP_KICK
@ EVENT_CLEAVE
@ EVENT_MORTAL_STRIKE
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_warmaster_voone(Creature *creature)
void JustEngagedWith(Unit *who) override