TrinityCore
boss_urok_doomhowl.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
23{
24 SPELL_REND = 16509,
25 SPELL_STRIKE = 15580,
27};
28
29enum Says
30{
33};
34
36{
40};
41
43{
45
46 void Reset() override
47 {
48 _Reset();
49 }
50
51 void JustEngagedWith(Unit* who) override
52 {
57 }
58
59 void JustDied(Unit* /*killer*/) override
60 {
61 _JustDied();
62 }
63
64 void UpdateAI(uint32 diff) override
65 {
66 if (!UpdateVictim())
67 return;
68
69 events.Update(diff);
70
72 return;
73
74 while (uint32 eventId = events.ExecuteEvent())
75 {
76 switch (eventId)
77 {
78 case SPELL_REND:
81 break;
82 case SPELL_STRIKE:
85 break;
86 default:
87 break;
88 }
89
91 return;
92 }
93 }
94};
95
97{
99}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_UROK_DOOMHOWL
Says
@ SAY_AGGRO
@ SAY_SUMMON
void AddSC_boss_urok_doomhowl()
@ SPELL_STRIKE
@ SPELL_REND
@ SPELL_INTIMIDATING_ROAR
@ EVENT_INTIMIDATING_ROAR
@ EVENT_REND
@ EVENT_STRIKE
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
boss_urok_doomhowl(Creature *creature)
void UpdateAI(uint32 diff) override