void AddSC_boss_kilnara()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool HasUnitState(const uint32 f) const
void JustDied(Unit *) override
void KilledUnit(Unit *victim) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_kilnara(Creature *creature)
#define RegisterZulGurubCreatureAI(ai_name)