TrinityCore
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#include "ScriptMgr.h"
#include "vortex_pinnacle.h"
#include "Creature.h"
#include "InstanceScript.h"
Go to the source code of this file.
Classes | |
class | instance_vortex_pinnacle |
struct | instance_vortex_pinnacle::instance_vortex_pinnacle_InstanceMapScript |
Functions | |
void | AddSC_instance_vortex_pinnacle () |
Variables | |
ObjectData const | creatureData [] |
DungeonEncounterData const | encounters [] |
constexpr std::string_view | SlipStreamLandingZoneStringId1 = "vp_slipstream_landing_zone_1" |
constexpr std::string_view | SlipStreamLandingZoneStringId2 = "vp_slipstream_landing_zone_2" |
void AddSC_instance_vortex_pinnacle | ( | ) |
Definition at line 98 of file instance_vortex_pinnacle.cpp.
ObjectData const creatureData[] |
Definition at line 23 of file instance_vortex_pinnacle.cpp.
DungeonEncounterData const encounters[] |
Definition at line 31 of file instance_vortex_pinnacle.cpp.
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constexpr |
Definition at line 39 of file instance_vortex_pinnacle.cpp.
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constexpr |
Definition at line 40 of file instance_vortex_pinnacle.cpp.