TrinityCore
instance_vortex_pinnacle.cpp File Reference
#include "ScriptMgr.h"
#include "vortex_pinnacle.h"
#include "Creature.h"
#include "InstanceScript.h"
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Classes

class  instance_vortex_pinnacle
 
struct  instance_vortex_pinnacle::instance_vortex_pinnacle_InstanceMapScript
 

Functions

void AddSC_instance_vortex_pinnacle ()
 

Variables

ObjectData const creatureData []
 
DungeonEncounterData const encounters []
 
constexpr std::string_view SlipStreamLandingZoneStringId1 = "vp_slipstream_landing_zone_1"
 
constexpr std::string_view SlipStreamLandingZoneStringId2 = "vp_slipstream_landing_zone_2"
 

Function Documentation

◆ AddSC_instance_vortex_pinnacle()

void AddSC_instance_vortex_pinnacle ( )

Definition at line 98 of file instance_vortex_pinnacle.cpp.

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Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ BOSS_ASAAD
@ BOSS_GRAND_VIZIER_ERTAN
@ BOSS_ALTAIRUS
@ NPC_ALTAIRUS
@ NPC_GRAND_VIZIER_ERTAN
@ NPC_ASAAD

Definition at line 23 of file instance_vortex_pinnacle.cpp.

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ BOSS_GRAND_VIZIER_ERTAN, {{ 1043 }} },
{ BOSS_ALTAIRUS, {{ 1041 }} },
{ BOSS_ASAAD, {{ 1042 }} }
}

Definition at line 31 of file instance_vortex_pinnacle.cpp.

◆ SlipStreamLandingZoneStringId1

constexpr std::string_view SlipStreamLandingZoneStringId1 = "vp_slipstream_landing_zone_1"
constexpr

Definition at line 39 of file instance_vortex_pinnacle.cpp.

◆ SlipStreamLandingZoneStringId2

constexpr std::string_view SlipStreamLandingZoneStringId2 = "vp_slipstream_landing_zone_2"
constexpr

Definition at line 40 of file instance_vortex_pinnacle.cpp.