TrinityCore
npc_nature_bomb Class Reference
+ Inheritance diagram for npc_nature_bomb:

Classes

struct  npc_nature_bombAI
 

Public Member Functions

 npc_nature_bomb ()
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
 ~CreatureScript ()
 
virtual CreatureAIGetAI (Creature *creature) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 1452 of file boss_freya.cpp.

Constructor & Destructor Documentation

◆ npc_nature_bomb()

npc_nature_bomb::npc_nature_bomb ( )
inline

Definition at line 1455 of file boss_freya.cpp.

Member Function Documentation

◆ GetAI()

CreatureAI * npc_nature_bomb::GetAI ( Creature creature) const
inlineoverridevirtual

Implements CreatureScript.

Definition at line 1488 of file boss_freya.cpp.


The documentation for this class was generated from the following file: