TrinityCore
ItemBonusMgr.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_ITEM_BONUS_MGR_H
19#define TRINITY_ITEM_BONUS_MGR_H
20
21#include "Define.h"
22#include "Optional.h"
23#include <span>
24#include <vector>
25
26class Player;
27struct ItemBonusEntry;
29enum class ItemContext : uint8;
30
31namespace ItemBonusMgr
32{
33TC_GAME_API void Load();
34
35TC_GAME_API ItemContext GetContextForPlayer(MapDifficultyEntry const* mapDifficulty, Player const* player);
36
37TC_GAME_API std::span<ItemBonusEntry const*> GetItemBonuses(uint32 bonusListId);
38
40
42{
43 /*implicit*/ ItemBonusGenerationParams(ItemContext context, Optional<int32> mythicPlusKeystoneLevel = {}, Optional<int32> pvpTier = {})
44 : Context(context), MythicPlusKeystoneLevel(mythicPlusKeystoneLevel), PvpTier(pvpTier) { }
45
49};
50
52TC_GAME_API std::vector<int32> GetAllBonusListsForTree(uint32 itemBonusTreeId);
53}
54
55#endif // TRINITY_ITEM_BONUS_MGR_H
ItemContext
Definition: DBCEnums.h:1063
#define TC_GAME_API
Definition: Define.h:123
uint8_t uint8
Definition: Define.h:144
int16_t int16
Definition: Define.h:139
uint32_t uint32
Definition: Define.h:142
std::unordered_set< uint32 > params[2]
Definition: DisableMgr.cpp:50
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:25
std::vector< int32 > GetBonusListsForItem(uint32 itemId, ItemBonusGenerationParams const &params)
ItemContext GetContextForPlayer(MapDifficultyEntry const *mapDifficulty, Player const *player)
std::span< ItemBonusEntry const * > GetItemBonuses(uint32 bonusListId)
std::vector< int32 > GetAllBonusListsForTree(uint32 itemBonusTreeId)
uint32 GetItemBonusListForItemLevelDelta(int16 delta)
ItemBonusGenerationParams(ItemContext context, Optional< int32 > mythicPlusKeystoneLevel={}, Optional< int32 > pvpTier={})
Definition: ItemBonusMgr.h:43