TrinityCore
instance_end_time.cpp File Reference
#include "ScriptMgr.h"
#include "end_time.h"
#include "InstanceScript.h"
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Classes

class  instance_end_time
 
struct  instance_end_time::instance_end_time_InstanceMapScript
 

Functions

void AddSC_instance_end_time ()
 

Variables

ObjectData const creatureData []
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_end_time()

void AddSC_instance_end_time ( )

Definition at line 59 of file instance_end_time.cpp.

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Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_MUROZOND
Definition: end_time.h:41
@ BOSS_MUROZOND
Definition: end_time.h:35

Definition at line 22 of file instance_end_time.cpp.

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ BOSS_ECHO_OF_BAINE, {{ 1881 }} },
{ BOSS_ECHO_OF_SYLVANAS, {{ 1882 }} },
{ BOSS_ECHO_OF_JAINA, {{ 1883 }} },
{ BOSS_ECHO_OF_TYRANDE, {{ 1884 }} },
{ BOSS_MUROZOND, {{ 1271 }} }
}
@ BOSS_ECHO_OF_JAINA
Definition: end_time.h:33
@ BOSS_ECHO_OF_BAINE
Definition: end_time.h:31
@ BOSS_ECHO_OF_SYLVANAS
Definition: end_time.h:32
@ BOSS_ECHO_OF_TYRANDE
Definition: end_time.h:34

Definition at line 28 of file instance_end_time.cpp.