uint32 const EncounterCount
void SetFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
virtual ObjectGuid GetGuidData(uint32 type) const override
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
virtual void SetGuidData(uint32, ObjectGuid)
instance_utgarde_pinnacle()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const gameObjectData[]
void AddSC_instance_utgarde_pinnacle()
ObjectData const creatureData[]
DoorData const doorData[]
BossBoundaryData const boundaries
DungeonEncounterData const encounters[]
instance_utgarde_pinnacle_InstanceMapScript(InstanceMap *map)
ObjectGuid GetGuidData(uint32 type) const override
void OnGameObjectCreate(GameObject *go) override
void SetGuidData(uint32 type, ObjectGuid data) override
ObjectGuid SacrificedPlayerGUID
@ GO_GORTOK_PALEHOOF_SPHERE
@ GO_SKADI_THE_RUTHLESS_DOOR
@ DATA_GORTOK_PALEHOOF_SPHERE
@ DATA_SKADI_THE_RUTHLESS