TrinityCore
|
#include <GameObject.h>
Public Attributes | |
struct { | |
uint32 MaxOpens | |
} | FishingHole |
struct { | |
OPvPCapturePoint * OPvPObj | |
} | ControlZone |
struct { | |
uint32 Health | |
uint32 MaxHealth | |
} | Building |
struct { | |
TeamId LastTeamCapture | |
WorldPackets::Battleground::BattlegroundCapturePointState State | |
uint32 AssaultTimer | |
} | CapturePoint |
Definition at line 123 of file GameObject.h.
uint32 GameObjectValue::AssaultTimer |
Definition at line 146 of file GameObject.h.
struct { ... } GameObjectValue::Building |
struct { ... } GameObjectValue::CapturePoint |
struct { ... } GameObjectValue::ControlZone |
struct { ... } GameObjectValue::FishingHole |
uint32 GameObjectValue::Health |
Definition at line 138 of file GameObject.h.
TeamId GameObjectValue::LastTeamCapture |
Definition at line 144 of file GameObject.h.
uint32 GameObjectValue::MaxHealth |
Definition at line 139 of file GameObject.h.
uint32 GameObjectValue::MaxOpens |
Definition at line 128 of file GameObject.h.
OPvPCapturePoint* GameObjectValue::OPvPObj |
Definition at line 133 of file GameObject.h.
WorldPackets::Battleground::BattlegroundCapturePointState GameObjectValue::State |
Definition at line 145 of file GameObject.h.