uint32 const EncounterCount
@ DATA_ASCENDANT_LORD_OBSIDIUS
@ DATA_ROMOGG_BONECRUSHER
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_blackrock_caverns()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
void AddSC_instance_blackrock_caverns()
DungeonEncounterData const encounters[]
bool SetBossState(uint32 type, EncounterState state) override
instance_blackrock_caverns_InstanceMapScript(InstanceMap *map)