195 return &script->GetBlackheartDummies();
std::unordered_set< ObjectGuid > GuidUnorderedSet
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
virtual void AddDoor(GameObject *door, bool add)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static Creature * ToCreature(Object *o)
static ObjectGuid GetGUID(Object const *o)
instance_shadow_labyrinth()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
GuidUnorderedSet const * GetBlackheartDummies(InstanceScript const *s)
DoorData const doorData[]
void AddSC_instance_shadow_labyrinth()
DungeonEncounterData const encounters[]
@ ACTION_AMBASSADOR_HELLMAW_BANISH
@ ACTION_AMBASSADOR_HELLMAW_INTRO
@ DATA_AMBASSADOR_HELLMAW
@ DATA_GRANDMASTER_VORPIL
@ DATA_BLACKHEART_THE_INCITER
ObjectGuid GrandmasterVorpilGUID
void OnCreatureCreate(Creature *creature) override
void OnGameObjectRemove(GameObject *go) override
ObjectGuid AmbassadorHellmawGUID
void OnUnitDeath(Unit *unit) override
ObjectGuid GetGuidData(uint32 type) const override
void OnCreatureRemove(Creature *creature) override
ObjectGuid BlackheartGUID
GuidUnorderedSet const & GetBlackheartDummies() const
void OnGameObjectCreate(GameObject *go) override
instance_shadow_labyrinth_InstanceMapScript(InstanceMap *map)
uint32 GetData(uint32 type) const override
GuidUnorderedSet BlackheartDummyGUIDs