103 return GetBlackrockCavernsAI<boss_ascendant_lord_obsidiusAI>(creature);
@ DATA_ASCENDANT_LORD_OBSIDIUS
void AddSC_boss_ascendant_lord_obsidius()
@ EMOTE_SWITCHING_SHADOWS
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
boss_ascendant_lord_obsidius()
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
boss_ascendant_lord_obsidiusAI(Creature *creature)
void KilledUnit(Unit *who) override
void UpdateAI(uint32 diff) override