104 return GetStratholmeAI<boss_maleki_the_pallidAI>(creature);
void AddSC_boss_maleki_the_pallid()
void _JustEngagedWith(Unit *who)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_maleki_the_pallidAI(Creature *creature)