uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
EncounterState GetBossState(uint32 id) const
void LoadDoorData(DoorData const *data)
GameObject * GetGameObject(uint32 type)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_sethekk_halls()
ObjectData const gameObjectData[]
DoorData const doorData[]
DungeonEncounterData const encounters[]
instance_sethekk_halls_InstanceMapScript(InstanceMap *map)
bool SetBossState(uint32 type, EncounterState state) override
void OnCreatureCreate(Creature *creature) override