bool roll_chance_i(int chance)
#define RegisterSpellScript(spell_script)
@ TRIGGERED_IGNORE_POWER_AND_REAGENT_COST
Will ignore power and reagent cost.
#define SpellEffectFn(F, I, N)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
HookList< EffectHandler > OnEffectHit
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
void HandleDummy(SpellEffIndex)
bool Validate(SpellInfo const *) override
@ SPELL_CREATE_RESONATING_SKULL
void AddSC_eastern_plaguelands()