TrinityCore
boss_the_ravenian.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19Name: Boss_the_ravenian
20%Complete: 100
21Comment:
22Category: Scholomance
23*/
24
25#include "scholomance.h"
26#include "ScriptMgr.h"
27#include "ScriptedCreature.h"
28
30{
32 SPELL_CLEAVE = 20691,
34 SPELL_KNOCKAWAY = 10101
35};
36
38{
43};
44
46{
47 public: boss_the_ravenian() : CreatureScript("boss_the_ravenian") { }
48
49 struct boss_theravenianAI : public BossAI
50 {
52
53 void JustEngagedWith(Unit* who) override
54 {
60 }
61
62 void UpdateAI(uint32 diff) override
63 {
64 if (!UpdateVictim())
65 return;
66
67 events.Update(diff);
68
70 return;
71
72 while (uint32 eventId = events.ExecuteEvent())
73 {
74 switch (eventId)
75 {
76 case EVENT_TRAMPLE:
79 break;
80 case EVENT_CLEAVE:
83 break;
87 break;
88 case EVENT_KNOCKAWAY:
91 break;
92 default:
93 break;
94 }
95
97 return;
98 }
99 }
100 };
101
102 CreatureAI* GetAI(Creature* creature) const override
103 {
104 return GetScholomanceAI<boss_theravenianAI>(creature);
105 }
106};
107
109{
110 new boss_the_ravenian();
111}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ SPELL_SUNDERINCLEAVE
@ SPELL_TRAMPLE
@ SPELL_CLEAVE
@ SPELL_KNOCKAWAY
@ EVENT_SUNDERINCLEAVE
@ EVENT_CLEAVE
@ EVENT_KNOCKAWAY
@ EVENT_TRAMPLE
void AddSC_boss_theravenian()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
CreatureAI * GetAI(Creature *creature) const override
@ DATA_THERAVENIAN
Definition: scholomance.h:33
void JustEngagedWith(Unit *who) override