TrinityCore
ScenePackets.cpp
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
ScenePackets.h
"
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WorldPacket
const
*
WorldPackets::Scenes::PlayScene::Write
()
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{
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_worldPacket
<<
int32
(
SceneID
);
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_worldPacket
<<
uint32
(
PlaybackFlags
);
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_worldPacket
<<
uint32
(
SceneInstanceID
);
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_worldPacket
<<
int32
(
SceneScriptPackageID
);
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_worldPacket
<<
TransportGUID
;
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_worldPacket
<<
Location
.
PositionXYZOStream
();
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_worldPacket
.
WriteBit
(
Encrypted
);
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_worldPacket
.
FlushBits
();
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return
&
_worldPacket
;
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}
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WorldPacket
const
*
WorldPackets::Scenes::CancelScene::Write
()
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{
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_worldPacket <<
int32
(SceneInstanceID);
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return
&_worldPacket;
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}
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void
WorldPackets::Scenes::SceneTriggerEvent::Read
()
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{
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uint32
len = _worldPacket.ReadBits(6);
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_worldPacket >> SceneInstanceID;
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Event = _worldPacket.ReadString(len);
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}
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void
WorldPackets::Scenes::ScenePlaybackComplete::Read
()
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{
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_worldPacket >> SceneInstanceID;
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}
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void
WorldPackets::Scenes::ScenePlaybackCanceled::Read
()
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{
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_worldPacket >> SceneInstanceID;
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}
int32
int32_t int32
Definition:
Define.h:138
uint32
uint32_t uint32
Definition:
Define.h:142
ScenePackets.h
ByteBuffer::WriteBit
bool WriteBit(bool bit)
Definition:
ByteBuffer.h:175
ByteBuffer::FlushBits
void FlushBits()
Definition:
ByteBuffer.h:155
WorldPacket
Definition:
WorldPacket.h:26
WorldPackets::Packet::_worldPacket
WorldPacket _worldPacket
Definition:
Packet.h:43
WorldPackets::Scenes::CancelScene::Write
WorldPacket const * Write() override
Definition:
ScenePackets.cpp:34
WorldPackets::Scenes::PlayScene::Location
Position Location
Definition:
ScenePackets.h:40
WorldPackets::Scenes::PlayScene::PlaybackFlags
uint32 PlaybackFlags
Definition:
ScenePackets.h:36
WorldPackets::Scenes::PlayScene::SceneInstanceID
uint32 SceneInstanceID
Definition:
ScenePackets.h:37
WorldPackets::Scenes::PlayScene::Write
WorldPacket const * Write() override
Definition:
ScenePackets.cpp:20
WorldPackets::Scenes::PlayScene::SceneID
int32 SceneID
Definition:
ScenePackets.h:35
WorldPackets::Scenes::PlayScene::SceneScriptPackageID
int32 SceneScriptPackageID
Definition:
ScenePackets.h:38
WorldPackets::Scenes::PlayScene::TransportGUID
ObjectGuid TransportGUID
Definition:
ScenePackets.h:39
WorldPackets::Scenes::PlayScene::Encrypted
bool Encrypted
Definition:
ScenePackets.h:41
WorldPackets::Scenes::ScenePlaybackCanceled::Read
void Read() override
Definition:
ScenePackets.cpp:53
WorldPackets::Scenes::ScenePlaybackComplete::Read
void Read() override
Definition:
ScenePackets.cpp:48
WorldPackets::Scenes::SceneTriggerEvent::Read
void Read() override
Definition:
ScenePackets.cpp:41
Position::PositionXYZOStream
Streamer< XYZO > PositionXYZOStream()
Definition:
Position.h:90
server
game
Server
Packets
ScenePackets.cpp
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