void AddSC_boss_hazzarah()
void JustEngagedWith(Unit *who) override
bool HasUnitState(const uint32 f) const
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_hazzarah(Creature *creature)
void JustDied(Unit *) override
#define RegisterZulGurubCreatureAI(ai_name)