TrinityCore
ScheduledChangeAI.cpp
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
ScheduledChangeAI.h
"
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ScheduledChangeAI::ScheduledChangeAI
(
Creature
* creature,
uint32
scriptId
/*= {}*/
):
CreatureAI
(creature, scriptId)
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{
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}
uint32
uint32_t uint32
Definition:
Define.h:142
ScheduledChangeAI.h
CreatureAI
Definition:
CreatureAI.h:59
Creature
Definition:
Creature.h:70
ScheduledChangeAI::ScheduledChangeAI
ScheduledChangeAI(Creature *creature, uint32 scriptId={})
Definition:
ScheduledChangeAI.cpp:20
server
game
AI
CoreAI
ScheduledChangeAI.cpp
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