24 m_Team(0), m_Group(), m_Roles(0), m_NumberOfPartyMembersAtJoin(0)
uint8 m_Team
Player team - determines the queue to join.
LfgState m_OldState
Old State - Used to restore state after failed Rolecheck/Proposal.
LfgState GetOldState() const
uint8 GetNumberOfPartyMembersAtJoin()
uint8 m_Roles
Roles the player selected when joined LFG.
ObjectGuid GetGroup() const
void SetSelectedDungeons(LfgDungeonSet const &dungeons)
WorldPackets::LFG::RideTicket const & GetTicket() const
void SetState(LfgState state)
ObjectGuid m_Group
Original group of player when joined LFG.
LfgState m_State
State if group in LFG.
void SetGroup(ObjectGuid group)
uint8 m_NumberOfPartyMembersAtJoin
void SetTicket(WorldPackets::LFG::RideTicket const &ticket)
LfgDungeonSet m_SelectedDungeons
Selected Dungeons when joined LFG.
void SetNumberOfPartyMembersAtJoin(uint8 count)
LfgState GetState() const
void SetRoles(uint8 roles)
LfgDungeonSet const & GetSelectedDungeons() const
WorldPackets::LFG::RideTicket m_Ticket
Join ticket.
std::set< uint32 > LfgDungeonSet
@ LFG_STATE_FINISHED_DUNGEON