#include <Loot.h>
Definition at line 175 of file Loot.h.
◆ LootItem() [1/4]
◆ LootItem() [2/4]
◆ LootItem() [3/4]
◆ LootItem() [4/4]
◆ ~LootItem()
◆ AddAllowedLooter()
void LootItem::AddAllowedLooter |
( |
Player const * |
player | ) |
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◆ AllowedForPlayer() [1/2]
bool LootItem::AllowedForPlayer |
( |
Player const * |
player, |
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Loot const * |
loot |
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) |
| const |
◆ AllowedForPlayer() [2/2]
bool LootItem::AllowedForPlayer |
( |
Player const * |
player, |
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|
Loot const * |
loot, |
|
|
uint32 |
itemid, |
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bool |
needs_quest, |
|
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bool |
follow_loot_rules, |
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bool |
strictUsabilityCheck, |
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ConditionsReference const & |
conditions |
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) |
| |
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static |
◆ GetAllowedLooters()
GuidSet const & LootItem::GetAllowedLooters |
( |
| ) |
const |
|
inline |
◆ GetUiTypeForPlayer()
◆ HasAllowedLooter()
bool LootItem::HasAllowedLooter |
( |
ObjectGuid const & |
looter | ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ allowedGUIDs
◆ BonusListIDs
std::vector<int32> LootItem::BonusListIDs |
◆ conditions
◆ context
◆ count
◆ follow_loot_rules
bool LootItem::follow_loot_rules |
◆ freeforall
bool LootItem::freeforall |
◆ is_blocked
bool LootItem::is_blocked |
◆ is_counted
bool LootItem::is_counted |
◆ is_looted
◆ is_underthreshold
bool LootItem::is_underthreshold |
◆ itemid
◆ LootListId
◆ needs_quest
bool LootItem::needs_quest |
◆ randomBonusListId
◆ rollWinnerGUID
The documentation for this struct was generated from the following files: