TrinityCore
EquipmentItem Struct Reference

#include <CreatureData.h>

Public Attributes

uint32 ItemId = 0
 
uint16 AppearanceModId = 0
 
uint16 ItemVisual = 0
 

Detailed Description

Definition at line 575 of file CreatureData.h.

Member Data Documentation

◆ AppearanceModId

uint16 EquipmentItem::AppearanceModId = 0

Definition at line 578 of file CreatureData.h.

◆ ItemId

uint32 EquipmentItem::ItemId = 0

Definition at line 577 of file CreatureData.h.

◆ ItemVisual

uint16 EquipmentItem::ItemVisual = 0

Definition at line 579 of file CreatureData.h.


The documentation for this struct was generated from the following file: