TrinityCore
boss_gehennas.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/* ScriptData
19SDName: Boss_Gehennas
20SD%Complete: 90
21SDComment: Adds MC NYI
22SDCategory: Molten Core
23EndScriptData */
24
25#include "ScriptMgr.h"
26#include "molten_core.h"
27#include "ScriptedCreature.h"
28
30{
34};
35
37{
41};
42
43struct boss_gehennas : public BossAI
44{
46 {
47 }
48
49 void JustEngagedWith(Unit* victim) override
50 {
55 }
56
57 void UpdateAI(uint32 diff) override
58 {
59 if (!UpdateVictim())
60 return;
61
62 events.Update(diff);
63
65 return;
66
67 while (uint32 eventId = events.ExecuteEvent())
68 {
69 switch (eventId)
70 {
74 break;
79 break;
84 break;
85 default:
86 break;
87 }
88
90 return;
91 }
92 }
93};
94
96{
98}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ SPELL_RAIN_OF_FIRE
@ SPELL_SHADOW_BOLT
@ SPELL_GEHENNAS_CURSE
void AddSC_boss_gehennas()
@ EVENT_GEHENNAS_CURSE
@ EVENT_RAIN_OF_FIRE
@ EVENT_SHADOW_BOLT
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
#define RegisterMoltenCoreCreatureAI(ai_name)
Definition: molten_core.h:84
@ BOSS_GEHENNAS
Definition: molten_core.h:32
void UpdateAI(uint32 diff) override
boss_gehennas(Creature *creature)
void JustEngagedWith(Unit *victim) override