191 float z =
RAND(1.0f, -1.0f);
285 for (
uint8 i = 0; i <= 2; ++i)
308 for (
int i = 0; i <= 2; ++i)
312 Summoned->SetUninteractible(
true);
329 for (
int i=0; i <= 2; ++i)
330 for (
int j=1; j <= 4; j++)
352 for (
int j=0; j <= 2; j++)
436 Unit* target =
nullptr;
First const & RAND(First const &first, Second const &second, Rest const &... rest)
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
@ TEMPSUMMON_TIMED_DESPAWN
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
uint32 urand(uint32 min, uint32 max)
#define RegisterSpellScript(spell_script)
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define AuraEffectRemoveFn(F, I, N, M)
const float SMALL_PORTAL_RADIUS
@ NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT
void AddSC_boss_high_astromancer_solarian()
@ SPELL_WRATH_OF_THE_ASTROMANCER_DOT
@ SPELL_SOLARIUM_GREAT_HEAL
@ SPELL_SOLARIUM_HOLY_SMITE
@ SPELL_SOLARIUM_ARCANE_TORRENT
@ SPELL_WRATH_OF_THE_ASTROMANCER
const float LARGE_PORTAL_RADIUS
AuraApplication const * GetTargetApplication() const
HookList< EffectApplyHandler > AfterEffectRemove
SpellEffectInfo const & GetEffectInfo(SpellEffIndex effIndex) const
Unit * GetUnitOwner() const
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void AttackStart(Unit *victim) override
== Triggered Actions Requested ==================
void CallForHelp(float fRadius)
void SetDisplayId(uint32 displayId, bool setNative=false) override
virtual ObjectGuid GetGuidData(uint32 type) const override
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
static bool ValidateSpellEffect(std::initializer_list< std::pair< uint32, SpellEffIndex > > effects)
void Summon(Creature const *summon)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetArmor(int32 val, int32 bonusVal)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
MotionMaster * GetMotionMaster()
void SetUninteractible(bool apply)
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
bool HealthBelowPct(int32 pct) const
InstanceScript * GetInstanceScript() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
bool Validate(SpellInfo const *spellInfo) override
void AfterRemove(AuraEffect const *, AuraEffectHandleModes)
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
bool HasInArc(float arcangle, Position const *pos, float border=2.0f) const
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *) override
float Portal_Y(float x, float radius)
uint32 BlindingLight_Timer
void JustDied(Unit *) override
Milliseconds Phase3_Timer
void SummonMinion(uint32 entry, float x, float y, float z)
boss_high_astromancer_solarian(Creature *creature)
Milliseconds AppearDelay_Timer
float Portal_X(float radius)
void JustEngagedWith(Unit *who) override
Milliseconds Phase2_Timer
uint32 ArcaneMissiles_Timer
uint32 m_uiWrathOfTheAstromancer_Timer
void UpdateAI(uint32 diff) override
npc_solarium_priest(Creature *creature)
void JustEngagedWith(Unit *) override
InstanceScript * instance
#define RegisterTheEyeCreatureAI(ai_name)