#include <Object.h>
Definition at line 475 of file Object.h.
◆ GameObjectId
◆ GameObjectType
◆ IgnoreNotOwnedPrivateObjects
bool FindGameObjectOptions::IgnoreNotOwnedPrivateObjects = true |
◆ IgnorePhases
bool FindGameObjectOptions::IgnorePhases = false |
◆ IgnorePrivateObjects
bool FindGameObjectOptions::IgnorePrivateObjects = false |
◆ IsSpawned
Optional<bool> FindGameObjectOptions::IsSpawned = true |
◆ IsSummon
Optional<bool> FindGameObjectOptions::IsSummon |
◆ OwnerGuid
◆ PrivateObjectOwnerGuid
◆ StringId
Optional<std::string_view> FindGameObjectOptions::StringId |
The documentation for this struct was generated from the following file: