TrinityCore
FindGameObjectOptions Struct Reference

#include <Object.h>

Public Attributes

Optional< uint32GameObjectId
 
Optional< std::string_view > StringId
 
Optional< bool > IsSummon
 
Optional< bool > IsSpawned = true
 
bool IgnorePhases = false
 
bool IgnoreNotOwnedPrivateObjects = true
 
bool IgnorePrivateObjects = false
 
Optional< ObjectGuidOwnerGuid
 
Optional< ObjectGuidPrivateObjectOwnerGuid
 
Optional< GameobjectTypesGameObjectType
 

Detailed Description

Definition at line 475 of file Object.h.

Member Data Documentation

◆ GameObjectId

Optional<uint32> FindGameObjectOptions::GameObjectId

Definition at line 477 of file Object.h.

◆ GameObjectType

Optional<GameobjectTypes> FindGameObjectOptions::GameObjectType

Definition at line 489 of file Object.h.

◆ IgnoreNotOwnedPrivateObjects

bool FindGameObjectOptions::IgnoreNotOwnedPrivateObjects = true

Definition at line 484 of file Object.h.

◆ IgnorePhases

bool FindGameObjectOptions::IgnorePhases = false

Definition at line 483 of file Object.h.

◆ IgnorePrivateObjects

bool FindGameObjectOptions::IgnorePrivateObjects = false

Definition at line 485 of file Object.h.

◆ IsSpawned

Optional<bool> FindGameObjectOptions::IsSpawned = true

Definition at line 481 of file Object.h.

◆ IsSummon

Optional<bool> FindGameObjectOptions::IsSummon

Definition at line 480 of file Object.h.

◆ OwnerGuid

Optional<ObjectGuid> FindGameObjectOptions::OwnerGuid

Definition at line 487 of file Object.h.

◆ PrivateObjectOwnerGuid

Optional<ObjectGuid> FindGameObjectOptions::PrivateObjectOwnerGuid

Definition at line 488 of file Object.h.

◆ StringId

Optional<std::string_view> FindGameObjectOptions::StringId

Definition at line 478 of file Object.h.


The documentation for this struct was generated from the following file: