61 TC_LOG_DEBUG(
"maps",
"Grid[{}, {}] for map {} differed unloading due to players or active objects nearby", grid.
getX(), grid.
getY(), map.
GetId());
#define TC_LOG_DEBUG(filterType__,...)
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override
TimeTracker const & getTimeTracker() const
bool getUnloadLock() const
void UpdateTimeTracker(time_t diff)
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override
bool UnloadGrid(NGridType &ngrid, bool pForce)
bool ActiveObjectsNearGrid(NGridType const &ngrid) const
void ResetGridExpiry(NGridType &grid, float factor=1) const
uint32 GetWorldObjectCountInNGrid() const
void SetGridState(grid_state_t s)
void VisitAllGrids(TypeContainerVisitor< T, TypeMapContainer< TT > > &visitor)
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override