uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_shadowfang_keep()
ObjectData const creatureData[]
void AddSC_instance_shadowfang_keep()
ObjectData const gameobjectData[]
DungeonEncounterData const encounters[]
@ BOSS_COMMANDER_SPRINGVALE
@ NPC_COMMANDER_SPRINGVALE
constexpr char const * SFKScriptName
instance_shadowfang_keep_InstanceMapScript(InstanceMap *map)