43 return GetMaraudonAI<celebras_the_cursedAI>(creature);
@ TEMPSUMMON_TIMED_DESPAWN
void AddSC_boss_celebras_the_cursed()
void JustDied(Unit *) override
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
CreatureAI * GetAI(Creature *creature) const override
@ BOSS_CELEBRAS_THE_CURSED
constexpr float GetPositionX() const
constexpr float GetPositionY() const
constexpr float GetPositionZ() const
celebras_the_cursedAI(Creature *creature)
uint32 CorruptForcesTimer
uint32 EntanglingRootsTimer
void JustDied(Unit *killer) override
void UpdateAI(uint32 diff) override