TrinityCore
diremaul.h
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_DIREMAUL_H
19#define DEF_DIREMAUL_H
20
21#include "CreatureAIImpl.h"
22
23#define DiremaulScriptName "instance_diremaul"
24#define DataHeader "DM"
25
27{
52
54};
55
57{
62 NPC_CHO_RUSH = 14324
63};
64
66{
67 GO_FORCEFIELD = 179503,
68 GO_CRYSTAL_01 = 177259,
69 GO_CRYSTAL_02 = 177257,
70 GO_CRYSTAL_03 = 177258,
71 GO_CRYSTAL_04 = 179504,
72 GO_CRYSTAL_05 = 179505
73};
74
75template <class AI, class T>
76inline AI* GetDiremaulAI(T* obj)
77{
78 return GetInstanceAI<AI>(obj, DiremaulScriptName);
79}
80
81#endif
DMCreatureIds
Definition: deadmines.h:40
DMDataTypes
Definition: deadmines.h:29
DMGameobjectIds
Definition: diremaul.h:66
@ GO_CRYSTAL_01
Definition: diremaul.h:68
@ GO_CRYSTAL_03
Definition: diremaul.h:70
@ GO_CRYSTAL_02
Definition: diremaul.h:69
@ GO_CRYSTAL_04
Definition: diremaul.h:71
@ GO_CRYSTAL_05
Definition: diremaul.h:72
@ GO_FORCEFIELD
Definition: diremaul.h:67
@ NPC_CHO_RUSH
Definition: diremaul.h:62
@ NPC_IMMOLTHAR
Definition: diremaul.h:58
@ NPC_TORTHELDRIN
Definition: diremaul.h:59
@ NPC_ARCANE_ABERRATION
Definition: diremaul.h:60
@ NPC_MANA_REMNANT
Definition: diremaul.h:61
@ DATA_CRYSTAL_01
Definition: diremaul.h:45
@ DATA_GUARD_MOLDAR
Definition: diremaul.h:39
@ DATA_STOMPER_KREEG
Definition: diremaul.h:40
@ DATA_CRYSTAL_05
Definition: diremaul.h:49
@ DATA_ILLYANNA_RAVENOAK
Definition: diremaul.h:36
@ DATA_LETHTENDRIS
Definition: diremaul.h:29
@ DATA_CRYSTAL_03
Definition: diremaul.h:47
@ DATA_CAPTAIN_KROMCRUSH
Definition: diremaul.h:43
@ DATA_CHO_RUSH_THE_OBSERVER
Definition: diremaul.h:51
@ DATA_GUARD_SLIPKIK
Definition: diremaul.h:42
@ DATA_TENDRIS_WARPWOOD
Definition: diremaul.h:33
@ DATA_TSU_ZEE
Definition: diremaul.h:35
@ DATA_HYDROSPAWN
Definition: diremaul.h:30
@ MAX_ENCOUNTER
Definition: diremaul.h:53
@ DATA_KING_GORDOK
Definition: diremaul.h:44
@ DATA_CRYSTAL_02
Definition: diremaul.h:46
@ DATA_ALZZIN_THE_WILDSHAPER
Definition: diremaul.h:32
@ DATA_PRINCE_TORTHELDRIN
Definition: diremaul.h:38
@ DATA_FORCEFIELD
Definition: diremaul.h:50
@ DATA_PUSILLIN
Definition: diremaul.h:28
@ DATA_IMMOLTHAR
Definition: diremaul.h:37
@ DATA_ZEVRIM_THORNHOOF
Definition: diremaul.h:31
@ DATA_MAGISTER_KALENDRIS
Definition: diremaul.h:34
@ DATA_GUARD_FENGUS
Definition: diremaul.h:41
@ DATA_CRYSTAL_04
Definition: diremaul.h:48
#define DiremaulScriptName
Definition: diremaul.h:23
AI * GetDiremaulAI(T *obj)
Definition: diremaul.h:76