TrinityCore
boss_emperor_dagran_thaurissan.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "InstanceScript.h"
21#include "ObjectAccessor.h"
22#include "ScriptedCreature.h"
23
25{
27 SAY_SLAY = 1
28};
29
31{
34};
35
37{
40};
41
43{
44 EMOTE_SHAKEN = 0
45};
46
48{
49 public:
50 boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
51
53 {
55 {
56 }
57
58 void JustEngagedWith(Unit* who) override
59 {
65 }
66
67 void KilledUnit(Unit* who) override
68 {
69 if (who->GetTypeId() == TYPEID_PLAYER)
71 }
72
73 void JustDied(Unit* /*killer*/) override
74 {
75 _JustDied();
77 {
78 moira->AI()->EnterEvadeMode();
79 moira->SetFaction(FACTION_FRIENDLY);
80 moira->AI()->Talk(EMOTE_SHAKEN);
81 }
82 }
83
84 void UpdateAI(uint32 diff) override
85 {
86 if (!UpdateVictim())
87 return;
88
89 events.Update(diff);
90
91 while (uint32 eventId = events.ExecuteEvent())
92 {
93 switch (eventId)
94 {
99 break;
103 break;
104 default:
105 break;
106 }
107 }
108 }
109 };
110
111 CreatureAI* GetAI(Creature* creature) const override
112 {
113 return GetBlackrockDepthsAI<boss_draganthaurissanAI>(creature);
114 }
115};
116
118{
120}
uint32_t uint32
Definition: Define.h:142
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
#define VISIBLE_RANGE
Definition: ScriptMgr.h:97
@ FACTION_FRIENDLY
@ BOSS_EMPEROR_DAGRAN_THAURISSAN
@ DATA_MOIRA
void AddSC_boss_draganthaurissan()
Yells
InstanceScript *const instance
void _JustEngagedWith(Unit *who)
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void CallForHelp(float fRadius)
Definition: Creature.cpp:2563
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
virtual ObjectGuid GetGuidData(uint32 type) const override
TypeID GetTypeId() const
Definition: Object.h:173
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
CreatureAI * GetAI(Creature *creature) const override
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)