61 return GetSteamVaultAI<boss_mekgineer_steamriggerAI>(creature);
192#define MAX_REPAIR_RANGE (13.0f)
193#define MIN_REPAIR_RANGE (7.0f)
202 return GetSteamVaultAI<npc_steamrigger_mechanicAI>(creature);
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
@ NPC_STREAMRIGGER_MECHANIC
void AddSC_boss_mekgineer_steamrigger()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
virtual bool SetBossState(uint32 id, EncounterState state)
Creature * GetCreature(uint32 type)
EncounterState GetBossState(uint32 id) const
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
uint32 GetChannelSpellId() const
InstanceScript * GetInstanceScript() const
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
CreatureAI * GetAI(Creature *creature) const override
boss_mekgineer_steamrigger()
npc_steamrigger_mechanic()
CreatureAI * GetAI(Creature *creature) const override
@ DATA_MEKGINEER_STEAMRIGGER
bool HealthBelowPct(uint32 pct) const
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
void JustDied(Unit *) override
void KilledUnit(Unit *) override
void UpdateAI(uint32 diff) override
InstanceScript * instance
void JustEngagedWith(Unit *) override
boss_mekgineer_steamriggerAI(Creature *creature)
uint32 Electrified_Net_Timer
void JustEngagedWith(Unit *) override
npc_steamrigger_mechanicAI(Creature *creature)
void UpdateAI(uint32 diff) override
InstanceScript * instance
void MoveInLineOfSight(Unit *) override