TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "CellImpl.h"
#include "CreatureAI.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Map.h"
#include "onyxias_lair.h"
#include "TemporarySummon.h"
#include <queue>
Go to the source code of this file.
Classes | |
class | instance_onyxias_lair |
struct | instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript |
Functions | |
void | AddSC_instance_onyxias_lair () |
Variables | |
BossBoundaryData const | boundaries |
DungeonEncounterData const | encounters [] |
void AddSC_instance_onyxias_lair | ( | ) |
Definition at line 279 of file instance_onyxias_lair.cpp.
BossBoundaryData const boundaries |
Definition at line 36 of file instance_onyxias_lair.cpp.
DungeonEncounterData const encounters[] |
Definition at line 41 of file instance_onyxias_lair.cpp.