uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void DoCastSpellOnPlayers(uint32 spell, bool includePets=false, bool includeControlled=false)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_vault_of_archavon()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
DungeonEncounterData const encounters[]
void AddSC_instance_vault_of_archavon()
instance_vault_of_archavon_InstanceMapScript(InstanceMap *map)
bool SetBossState(uint32 type, EncounterState state) override
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const *, Unit const *, uint32) override
@ SPELL_EARTH_WIND_FIRE_ACHIEVEMENT_CHECK
@ CRITERIA_EARTH_WIND_FIRE_25
@ CRITERIA_EARTH_WIND_FIRE_10