#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_GENERAL_DRAKKISATH
void AddSC_boss_drakkisath()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
void JustEngagedWith(Unit *who) override
boss_drakkisath(Creature *creature)
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override