65 GuidSet::iterator it =
m_Players.find(guid);
std::set< ObjectGuid > GuidSet
uint32 GetDungeon(bool asId=true) const
uint8 m_KicksLeft
Number of kicks left.
bool IsVoteKickActive() const
void SetVoteKick(bool active)
uint8 RemovePlayer(ObjectGuid guid)
GuidSet const & GetPlayers() const
LfgState GetState() const
void AddPlayer(ObjectGuid guid)
uint32 m_Dungeon
Dungeon entry.
void SetDungeon(uint32 dungeon)
GuidSet m_Players
Players in group.
ObjectGuid m_Leader
Leader GUID.
void SetLeader(ObjectGuid guid)
LfgState m_State
State if group in LFG.
uint8 GetPlayerCount() const
void SetState(LfgState state)
uint8 GetKicksLeft() const
ObjectGuid GetLeader() const
LfgState GetOldState() const
LfgState m_OldState
Old State.
@ LFG_STATE_FINISHED_DUNGEON