TrinityCore
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Private Member Functions | |
void | CheckCooldownForTarget (SpellMissInfo missInfo) |
void | HandleScript (SpellEffIndex) |
void | Register () override |
Definition at line 1524 of file boss_flame_leviathan.cpp.
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inlineprivate |
Currently this doesn't work: if we call PreventHitAura(), the existing aura will be removed because of recent aura refreshing changes. Since removing the existing aura negates the idea of a cooldown marker, we just let the dummy aura refresh itself without executing the other spelleffects. The spelleffects can be executed by letting the dummy aura expire naturally. This is a temporary solution only.
Definition at line 1526 of file boss_flame_leviathan.cpp.
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inlineprivate |
Definition at line 1545 of file boss_flame_leviathan.cpp.
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inlineoverrideprivatevirtual |
Implements SpellScriptBase.
Definition at line 1568 of file boss_flame_leviathan.cpp.