uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void LoadDungeonEncounterData(T const &encounters)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_the_slave_pens()
ObjectData const creatureData[]
void AddSC_instance_the_slave_pens()
DungeonEncounterData const encounters[]
ObjectGuid FlameCallerGUIDs[3]
ObjectGuid GetGuidData(uint32 type) const override
instance_the_slave_pens_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
@ NPC_SHAMAN_BONFIRE_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_000
@ NPC_EARTHEN_RING_FLAMECALLER
@ NPC_SHAMAN_BONFIRE_BUNNY_002
@ NPC_SHAMAN_BONFIRE_BUNNY_000
@ NPC_SHAMAN_BEAM_BUNNY_002
@ DATA_MENNU_THE_BETRAYER
@ DATA_ROKMAR_THE_CRACKLER