32 _worldPacket << ObjectGUID;
38 _worldPacket << GameObjectGUID;
44 _worldPacket << ObjectGUID;
45 _worldPacket <<
uint32(AnimKitID);
46 _worldPacket.WriteBit(Maintain);
47 _worldPacket.FlushBits();
54 _worldPacket << Target;
55 _worldPacket << Owner;
58 _worldPacket <<
int32(SpellID);
65 _worldPacket << ObjectGUID;
66 _worldPacket <<
uint32(CustomAnim);
67 _worldPacket.WriteBit(PlayAsDespawn);
68 _worldPacket.FlushBits();
75 _worldPacket << ObjectGUID;
76 _worldPacket << ActivatorGUID;
77 _worldPacket <<
int32(SpellVisualID);
84 _worldPacket << ObjectGUID;
85 _worldPacket <<
uint8(State);
92 _worldPacket << ObjectGUID;
93 _worldPacket <<
int32(InteractionType);
100 _worldPacket <<
int32(InteractionType);
102 return &_worldPacket;
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override