TrinityCore
|
#include "GuardAI.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Random.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "CreatureAIImpl.h"
Go to the source code of this file.
Classes | |
struct | npc_guard_generic |
struct | npc_guard_shattrath_faction |
Enumerations | |
enum | GuardMisc { SAY_GUARD_SIL_AGGRO = 0 , NPC_CENARION_HOLD_INFANTRY = 15184 , NPC_STORMWIND_CITY_GUARD = 68 , NPC_STORMWIND_CITY_PATROLLER = 1976 , NPC_ORGRIMMAR_GRUNT = 3296 , NPC_ALDOR_VINDICATOR = 18549 , SPELL_BANISHED_SHATTRATH_A = 36642 , SPELL_BANISHED_SHATTRATH_S = 36671 , SPELL_BANISH_TELEPORT = 36643 , SPELL_EXILE = 39533 } |
Functions | |
void | AddSC_npc_guard () |
enum GuardMisc |
Definition at line 26 of file npc_guard.cpp.
void AddSC_npc_guard | ( | ) |