TrinityCore
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#include <GameObjectData.h>
Public Attributes | |
uint32 | Faction = 0 |
uint32 | Flags = 0 |
Definition at line 1341 of file GameObjectData.h.
uint32 GameObjectOverride::Faction = 0 |
Definition at line 1343 of file GameObjectData.h.
uint32 GameObjectOverride::Flags = 0 |
Definition at line 1344 of file GameObjectData.h.