#include <InstanceLockMgr.h>
Definition at line 145 of file InstanceLockMgr.h.
◆ SharedInstanceLock()
◆ GetInstanceInitializationData()
InstanceLockData const * SharedInstanceLock::GetInstanceInitializationData |
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const |
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inlineoverridevirtual |
◆ GetSharedData() [1/2]
◆ GetSharedData() [2/2]
◆ _sharedData
Instance id based locks have two states One shared by everyone, which is the real state used by instance and one for each player that shows in UI that might have less encounters completed
Definition at line 161 of file InstanceLockMgr.h.
The documentation for this class was generated from the following files: