void AddSC_boss_renataki()
void JustEngagedWith(Unit *who) override
bool HasUnitState(const uint32 f) const
void JustDied(Unit *) override
boss_renataki(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
#define RegisterZulGurubCreatureAI(ai_name)