TrinityCore
boss_razuvious.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "InstanceScript.h"
20#include "MotionMaster.h"
21#include "naxxramas.h"
22#include "ObjectAccessor.h"
23#include "ScriptedCreature.h"
24#include "SpellInfo.h"
25
27{
31 SAY_DEATH = 3
32};
33
35{
43};
44
46{
51};
52
54{
57};
58
59struct boss_razuvious : public BossAI
60{
61 boss_razuvious(Creature* creature) : BossAI(creature, BOSS_RAZUVIOUS) { }
62
64 {
66 if (Is25ManRaid())
68 }
69
70 void InitializeAI() override
71 {
73 {
74 Reset();
75 SummonAdds();
76 }
77 }
78
79 void JustReachedHome() override
80 {
82 SummonAdds();
84 }
85
86 void KilledUnit(Unit* victim) override
87 {
88 if (victim->GetTypeId() == TYPEID_PLAYER || (victim->GetTypeId() == TYPEID_UNIT && victim->GetEntry() == NPC_DK_UNDERSTUDY))
90 }
91
92 void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
93 {
94 if (spellInfo->Id == SPELL_UNDERSTUDY_TAUNT)
95 Talk(SAY_TAUNTED, caster);
96 }
97
98 void JustDied(Unit* /*killer*/) override
99 {
100 for (ObjectGuid summonGuid : summons)
101 if (Creature* summon = ObjectAccessor::GetCreature(*me, summonGuid))
102 summon->RemoveCharmAuras();
105
106 events.Reset();
108 }
109
110 void JustEngagedWith(Unit* who) override
111 {
113 me->StopMoving();
120 }
121
122 void UpdateAI(uint32 diff) override
123 {
124 if (!UpdateVictim())
125 return;
126
127 events.Update(diff);
128
129 while (uint32 eventId = events.ExecuteEvent())
130 {
131 switch (eventId)
132 {
133 case EVENT_ATTACK:
134 SetCombatMovement(true);
135 if (Unit* victim = me->GetVictim())
136 me->GetMotionMaster()->MoveChase(victim);
137 break;
138 case EVENT_STRIKE:
141 return;
142 case EVENT_SHOUT:
144 events.Repeat(Seconds(16));
145 return;
146 case EVENT_KNIFE:
147 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
148 DoCast(target, SPELL_JAGGED_KNIFE);
150 return;
151 }
152 }
153 }
154
155 void Reset() override
156 {
157 SetCombatMovement(false);
158 _Reset();
159 }
160};
161
163{
164 npc_dk_understudy(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), bloodStrikeTimer(0)
165 {
166 creature->LoadEquipment(1);
167 }
168
169 void JustEngagedWith(Unit* /*who*/) override
170 {
173 razuvious->AI()->DoZoneInCombat();
174 }
175
176 void JustReachedHome() override
177 {
180 else
182 }
183
184 void UpdateAI(uint32 diff) override
185 {
186 if (!me->isPossessedByPlayer() && !UpdateVictim())
187 return;
188
189 if (!me->isPossessedByPlayer())
190 {
191 if (diff < bloodStrikeTimer)
192 bloodStrikeTimer -= diff;
193 else
195 }
196 }
197
198 void OnCharmed(bool isNew) override
199 {
200 if (me->IsCharmed() && !me->IsEngaged())
201 JustEngagedWith(nullptr);
203 }
204private:
208};
209
211{
214}
uint32_t uint32
Definition: Define.h:142
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:32
@ DONE
@ TYPEID_UNIT
Definition: ObjectGuid.h:40
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
Milliseconds randtime(Milliseconds min, Milliseconds max)
Definition: Random.cpp:62
@ EMOTE_ONESHOT_NONE
SummonGroups
void AddSC_boss_razuvious()
@ SUMMON_GROUP_10MAN
@ SUMMON_GROUP_25MAN
@ SAY_DEATH
@ SAY_AGGRO
@ SAY_TAUNTED
@ SAY_SLAY
@ SPELL_HOPELESS
@ SPELL_UNDERSTUDY_TAUNT
@ SPELL_JAGGED_KNIFE
@ SPELL_UNBALANCING_STRIKE
@ SPELL_FORCE_OBEDIENCE
@ SPELL_DISRUPTING_SHOUT
@ SPELL_UNDERSTUDY_BLOOD_STRIKE
@ EVENT_ATTACK
@ EVENT_KNIFE
@ EVENT_SHOUT
@ EVENT_STRIKE
Yells
InstanceScript *const instance
void _JustReachedHome()
void JustEngagedWith(Unit *who) override
SummonList summons
EventMap events
virtual void JustReachedHome()
Definition: CreatureAI.h:159
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
void OnCharmed(bool isNew) override
Definition: CreatureAI.cpp:62
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1946
bool IsEngaged() const override
Definition: Creature.cpp:3601
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
Definition: Creature.cpp:2415
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void Repeat(Milliseconds time)
Definition: EventMap.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
void Reset()
Definition: EventMap.cpp:21
virtual bool SetBossState(uint32 id, EncounterState state)
virtual ObjectGuid GetGuidData(uint32 type) const override
EncounterState GetBossState(uint32 id) const
void Initialize()
void MoveChase(Unit *target, Optional< ChaseRange > dist={}, Optional< ChaseAngle > angle={})
TypeID GetTypeId() const
Definition: Object.h:173
uint32 GetEntry() const
Definition: Object.h:161
uint32 const Id
Definition: SpellInfo.h:325
void DoZoneInCombat(uint32 entry=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:161
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool IsCharmed() const
Definition: Unit.h:1215
bool isPossessedByPlayer() const
Definition: Unit.cpp:6455
MotionMaster * GetMotionMaster()
Definition: Unit.h:1652
void StopMoving()
Definition: Unit.cpp:10049
void SetEmoteState(Emote emote)
Definition: Unit.h:852
Unit * GetVictim() const
Definition: Unit.h:715
bool isDead() const
Definition: Unit.h:1166
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2131
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
@ NPC_DK_UNDERSTUDY
Definition: naxxramas.h:107
@ BOSS_RAZUVIOUS
Definition: naxxramas.h:40
@ DATA_RAZUVIOUS
Definition: naxxramas.h:65
#define RegisterNaxxramasCreatureAI(ai_name)
Definition: naxxramas.h:221
void SetCombatMovement(bool allowMovement)
bool Is25ManRaid() const
void SpellHit(WorldObject *caster, SpellInfo const *spellInfo) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void Reset() override
boss_razuvious(Creature *creature)
void KilledUnit(Unit *victim) override
void JustEngagedWith(Unit *who) override
void JustReachedHome() override
void InitializeAI() override
void UpdateAI(uint32 diff) override
InstanceScript *const _instance
void OnCharmed(bool isNew) override
npc_dk_understudy(Creature *creature)
void JustReachedHome() override
void JustEngagedWith(Unit *) override